Just Volleyball Price: $7.99 and Launch Deal
The developer quoted a $7.99 base price for just volleyball with a 38% launch discount. Here is what is confirmed, what is not, and how regional pricing works.
The short version: $7.99 is the intended base price, and a 38% launch discount would put it at about $4.95. Neither number is live on Steam yet. The store page still shows no price at all, because the game has not left its coming-soon state. The figures come from a developer message quoted in a Steam forum thread, which makes them the best public signal we have but not a checkout-page fact.

The store page confirms the game is paid, not free. The developer's quoted message confirms an intended $7.99 base and a 38% launch discount. The exact regional prices and the final discount window are not confirmed until the store page goes live.
Where the $7.99 figure comes from
A Steam forum thread titled "Release price of the game" contains a quote attributed to the developer's Discord message. The relevant passage lists a release at 1:00 am on November 5, a base price of 7.99 USD, and a launch discount of 38%, or $4.95. The same message lists seven courts, more than fifty achievements, a career tab, replay mode, custom lobby modifiers, and cloud saves.
That is a detailed, internally consistent message, and it matches the scope described on the store page. It is still a Discord message relayed by a forum user, not a Valve checkout page. Treat it as a strong leak rather than a contract. The developer has not issued a separate pricing announcement, and the October 31 delay post does not mention price at all.
The other public signal is weaker but consistent: when asked directly about price in the same thread, the developer replied "Cheap" and mentioned location-based pricing. That supports the idea of a low base price with regional adjustments, but it does not confirm the exact number.
What $7.99 buys
According to the store description and the quoted developer message, the launch package includes:
| Feature | Detail |
|---|---|
| Modes | 1v1, 2v2, 3v3, 4v4, 5v5, and 6v6 |
| Play | Online, LAN, local split-screen, co-op, bots |
| Courts | Seven at launch |
| Progression | Career tab, levels, 50+ achievements |
| Tools | Replay mode, custom lobby modifiers, cloud saves |
| Input | Keyboard and mouse; gamepad support is not promised on the store page |
For a $7.99 arcade sports game, that is an unusual amount of surface area. The comparison that matters is not "is it cheaper than a AAA game" but "how many hours will I get out of a game with no franchise mode and no licensed teams." The answer depends on whether you have people to play with. A solo player can use bots and the server browser, but the design is clearly built around human opponents.
The launch discount math
A 38% discount on $7.99 is $4.958, which stores would round to $4.95. That is a launch-window price, not a permanent price. Two things can change it:
- The delay. A launch discount is tied to the launch. If the game ships on November 10-15 instead of November 4, the discount should move with it, but the developer has not confirmed a new promotional plan.
- Regional pricing. Steam converts recommended USD prices into local currencies using its own matrix, and developers can adjust individual regions. The "$4.95" figure is a US-dollar example, not a universal price.
There is no pre-order and no pre-purchase discount. You cannot lock in $4.95 today. Anyone offering a key or a "pre-order" for this game before the store page has a purchase button is not selling an authorized Steam product.
Is it worth waiting for a sale?
If you are unsure, waiting is cheap. The game is not a live-service title with a battle pass clock, and a single-player-friendly arcade game does not lose value because you start a week late. A 38% launch discount is already close to the deeper discounts you might see in a seasonal sale, so the launch window is likely the best price for several months.
The counter-argument is the multiplayer population. Server-browser games benefit from a concentrated launch: more lobbies, more skill levels, more people learning at the same time. If you want to play 6v6 against humans, buying in the first week is a gameplay decision, not just a price decision. The multiplayer guide explains how the server browser and lobbies work.
How it compares with the competition
| Game | Price | Model | Scale |
|---|---|---|---|
| just volleyball | $7.99 intended, ~$4.95 launch | Premium, PC | 1v1 to 6v6, arcade physics |
| Spikair Volleyball | $19.99 | Premium, Early Access | Manage a four-player team, tournament sim |
| Volleyball Legends | Free | Roblox free-to-play | 6v6, progression, cosmetic economy |
The pricing is aggressive. Spikair costs two and a half times as much and asks you to manage a team rather than control a player. Volleyball Legends is free but lives inside Roblox and carries a progression economy. just volleyball is betting that a tight, manual, physics-driven game can justify a small upfront price without a grind.
That bet also explains the risk. A $7.99 game needs volume to support long-term updates, and a niche sports game with a small studio may not get it. The launch delay does not help. If population is your main concern, the Volleyball Legends comparison is the more relevant read than the price table.
What about DLC and the playtest app?
The separate app listed at 5037230 is the free public playtest, not paid DLC. It was used for the September playtest and is not the same thing as the Next Fest demo. Do not buy anything labeled as a playtest key; the playtest was free to join while it ran.
The store page lists no paid DLC and no season pass. The quoted feature list mentions cosmetic avatar creation, but there is no announced cash shop. If that changes after launch, the price of the base game should not change with it.
The bottom line
Budget $8, expect $5 if the launch discount holds, and do not pay anyone before the Steam purchase button appears. The price is one of the game's strongest arguments: it is low enough to try on a whim and high enough to signal that this is a finished product rather than a demo with a store page.
If the delay pushes launch into mid-November, the discount may land close to the holiday sale season. That could produce a second discount window shortly after launch, but that is speculation. The confirmed facts are the $7.99 base and the 38% launch plan, both from the developer's quoted message, and the confirmed absence of a live price on Steam.
FAQ
How much will just volleyball cost?
The intended base price is $7.99. A 38% launch discount would make it about $4.95 in the US.
Is the $4.95 price live?
No. The Steam page has no price or purchase button yet, so the discount has not started.
Does just volleyball have regional pricing?
The developer mentioned location-based pricing. Steam's regional matrix will set local prices, so the US figure is only a reference.
Can I pre-order just volleyball?
No. There is no pre-order or pre-purchase option on Steam.
Is the playtest app paid DLC?
No. App 5037230 is the free public playtest, not a paid expansion.
Further reading
Official source: just volleyball on Steam and the developer message quoted in the Steam forum price thread.
More just volleyball Guides
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How just volleyball multiplayer works across online play, LAN, split-screen, and co-op, including the server browser, lobby sizes, ping, and moderation.
The free public playtest opened on September 23, 2026 on a separate Steam app. Here is how it differed from the demo and whether it is still running.
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